There are some great rooms to visit, but I'd be sure to visit Ebonlake Grotto for two faerie dragons, and the reward for venturing eight times is either an anthem/trample enabler, huge burn based on four cards' worth of mana value, or a one-sided board wipe
Coiling Oracle
I wouldnt play it without ample fodder to trigger the Wizard token, though
Thats already incredibly useful, but all lands you draw this way can also be placed directly on the field
Doubling up on creature tokens is undoubtedly the main attraction here, enabling players to field an overwhelming force much more quickly than usual
You need to be able to support a colorless Land, and if getting to isn't likely, it won't work, but Westvale Abbey is solid in many decks as a mana sink, and Ormendahl is a problematic threat no matter the situation