My guess would have been it was packaged with a toy or some Pokmon cereal as an extra prize but I have not able to find anything so far
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They look as follows (the dagger marks signifying the fact that it is impossible to tell the beginning and end of the sequences): Nidoran m, Diglett, Abra, Fire Energy, Starmie, Ponyta, Fighting Energy, Koffing, Pikachu, Doduo, Fire Energy, Gust of Wind, Machop, Lightning Energy, Gastly, Ponyta, Tangela, Grass Energy, Squirtle, Voltorb, Psychic Energy, Sandshrew, Weedle, Rattata, Water Energy, Drowzee, Poliwag, Fighting Energy, Charmander, Potion, Onix, Lightning Energy, Koffing, Magnemite, Psychic Energy, Pidgey, Abra, Metapod, Water Energy, Diglett, Staryu, Fighting Energy, Caterpie, Switch, Vulpix, Fire Energy, Voltorb, Machop, Grass Energy, Poliwag, Nidoran m, Rattata, Lightning Energy, Gastly, Doduo, Psychic Energy, Tangela, Sandshrew, Bill, Fighting Energy, Vulpix, Squirtle, Fire Energy, Pikachu, Bulbasaur, Drowzee, Grass Energy, Onix, Pidgey, Lightning Energy, Staryu, Charmander, Metapod, Psychic Energy, Energy Removal, Magnemite, Water Energy Poliwhirl, Maintenance, Farfetchd, Ivysaur, Pokmon Center, Machoke, Jynx, Full Heal, Kakuna, Double Colorless Energy, Porygon, Charmeleon, Maintenance, Poliwhirl, Raticate, Pokdex, Nidorino, Magikarp, Professor Oak, Magmar, Pokmon Flute, Porygon, Haunter, Energy Retrieval, Seel, Dratini, Double Colorless Energy, Growlithe, Wartortle, Full Heal, Dewgong, Defender, Kakuna, Magmar, Pokmon Center, Raticate, Seel, Revive, Nidorino, Kadabra, PlusPower, Dewgong, Super Potion, Arcanine The length of the sequences (77 and 44) which add up to 121 cards are too much of a coincidence to assume anything other than that they were printed on one single sheet and then separated before being inserted into packs

It's also a 2/2 for two mana, so it has the right size for its cost
This one doesn't even really have anything to do with the transformation mechanic of a werewolf, but instead acts more like an infectious creature
This guide compares creatures and rocks, explores how each color ramps, and highlights traditional dorks, cost reducers, treasure engines, and command-zone options - helping you pick the right ramp for your Commander deck