Second, it had to happen somewhat frequently, as it's very easy to forget something that's seldom used
Cards like Sai, Master Thopterist help you turn them into even more creature tokens, while engines such as Time Sieve and Grinding Station let you cash them in for extra turns or milling power
Split in half the cards fit nicely into each half and the commander can be in a top loader in the front "window"
If they try to KO him through an effect, you can trash 2 cards from your hand and keep him in play, and for the Blue Yellow Nami Leader, shell have the resources to trash and keep a win condition in play
Commander, Legacy, Vintage Alchemy, Brawl, Competitive Brawl, Historic, Modern, Pauper, Pioneer, Standard, Timeless
The main drawback is that blue inherently has trouble dealing with resolved permanents