Werebear for example gets a bonus to power and toughness if threshold is active
Long live Arcum
4 Starfield Mystic 2 Paradise Druid 2 The Birth of Meletis 4 Wolfwillow Haven 2 Dryad of the Ilysian Grove 4 Setessan Champion 4 Archon of Sun's Grace 1 Nylea, Keen-Eyed 4 Calix, Destiny's Hand 1 Cavalier of Dawn 3 Elspeth Conquers Death 1 Castle Ardenvale 8 Plains 6 Forest 4 Temple Garden 4 Temple of Plenty 2 Fabled Passage 4 Banishing Light 2 Sky Tether 4 Eidolon of Obstruction 4 Thrashing Brontodon 3 Shatter the Sky 1 Nylea, Keen-Eyed 1 Elspeth Conquers Death To play a successful enchantress deck, you need a few things: you need something that draws you cards off of playing enchantments (this is the "enchantress" part of the deck, named after Argothian Enchantress which is still the engine in Legacy versions), you need a way to make your enchantments cheaper, you need enchantments to stay alive in the early game because games involving enchantress decks tend to be very grindy, and you need a way to actually win the game

These cards are highly sought-after by collectors and are considered the highest rarity, offering a one-of-a-kind collecting experience
Hes cheap to play, and gains two lore when at a location
Similarly, many decks built around set mechanics, like Mutate, Web-Slinging, or Earthbending, are fair game