Heres how Id rate the 10 to start: Tier 1 Archetypes (best decks) UR Big Spells BG Graveyard/Midrange Tier 2 Archetypes (good) Tier 3 Archetypes (decent) UB Control/Good Stuff GW Go Wide/Midrange BR Wizards/Bleeder RG Landfall/Stompy The main delineation between these archetypes is the level of synergy and support they have
Additionally, the will become more accessible to younger players, who make up TCG 's target audience
And An Offer You Can't Refuse trades a dangerous spell for two Treasures, an often acceptable downside when you deny a key spell like Ad Nauseam or Final Fortune
The alternate commander is Muddle, the Ever-Changing, who is quite interesting
Can you talk a bit about your approach to Magics color identities across these decks as it relates to Final Fantasy why these colors for these characters/games
Its got a steep deckbuilding requirement since this is practically unplayable in any list that can't put all five basic land types in play, but 5 damage for 2 mana is worth it