I currently am running a 3/3 split of Push and Thoughseize
Stick to strong single-color cards early, avoid colorless unless theres a clear payoff, and draft with a solid foundation before committing to an archetype
Particularly for Commander players, Day of Judgement is a pretty scary threat, and its Foundations print just makes it that much more so
At 4 defense though, it gets removed by a decent amount of cards including Hands from Below and Spike Trap
With enough auras and equipment spells attached to the right commander, it can be easy to eventually inflict 21 commander damage to your opponents to win the game
If we had some way to punish opponents for searching their deck or a way to stop them from searching Creatures (28) 4 Aven Mindcensor 2 Verdurous Gearhulk 4 Longtusk Cub 2 Servant of the Conduit 4 Greenbelt Rampager 4 Rishkar, Peema Renegade 4 Channeler Initiate 4 Old-Growth Dryads Lands (20) Spells (12) Maybe were supposed to combine Aven Mindcensor with Settle the Wreckage, but its hard to imagine a deck actually wanting both Old-Growth Dryads (as an undercosted drawback beatdown creature) and Settle the Wreckage (a double-white, four-cost instant defensive interactive spell)