There has never been a deck in the history of Magic that would not have loved to get its hand on one of these, and that's a statement that cannot be made for any other card
Many less enfranchised players reported they were a bit lost and had trouble connecting with the set. You can probably guess where I'm going with this, but since third's the charm, here are one highlight and one lesson learned from Unfinity: Some players appreciated that over half of the cards were Eternal legal
Cast this and suddenly your battlefield becomes fiery, armored, golden, and wielding sabers that look honed from the sun
Loxi: I'm such a huge believer in so many cards (especially Commanders) benefitting so much from evasion that I think this is a fantastic utility land, comparable to Rogue's Passage with the ability to fix and a slightly lower overhead, but without the raw power of making something fully unblockable
Its not difficult to make it feel like a one-sided wrath, since you can use energy to make your creatures indestructible, so they dont have to worry about getting destroyed
Perhaps Youve Met My Cohort If you put this scheme in your scheme deck, you must, by all means, have an expensive planeswalker in your main deck