Its second ability reads 1, tap sacrifice another artifact: Proliferate
Buff up Esper Sentinel so that your opponents are no longer willing to pay the fee and you will certainly profit
In one of the games I remember playing a Channel and then having the Fireball countered, thereby having to take all the damage for life spent via Channel, with no damage dealt to the opponent
Even though this version is more common than promotional Nami cards, it still maintains strong collector demand
It can dominate the board and/or the game in any drawn out situation while still typically doing decent work when only in play for a short time in the earlier stages of the game
That's what we're going to figure out today as we head to Brawl, where we can play The Aetherspark as our Commander, which means we'll not only have access to it every game whenever we need it but also can go all-in on building around it