Once you begin to cast a spell, losing control of Muldrotha won't affect the spell
When Magic: The Gathering announced it was teaming up with Square Enix to release a Final Fantasy set, everyone wanted to know one thing: What will the common tapped lands be
Just replace them with any ol' basic land or buy extra copies of the squirrel basics for pennies to make things match a bit more
You can play as many fetchlands as you want from the graveyard, and unlike Crucible of Worlds or Ancient Greenwarden, its not getting removed permanently since it lives in the command zone
Guardian Project, while a fun card, feels very off at mythic rare, and isnt the kind of card anybody is going to be that happy to open
I hope that you enjoyed this list and are ready for a Merfolk explosion at the kitchen table