Destroy an artifact and/or enchantment As far as destruction goes, where green shines is in what R&D calls the Naturalize effectthat is, destroying an artifact or enchantment
The one mana artifact Hex Parasite has an activated ability that can remove a Finality counter at the cost of one generic mana and two life
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So, even if you have a legendary creature that can extort, like Sorin of House Markov, it would be considered life loss caused by a commander outside combat
No longer in its heyday, Goblin Guide still sees play in the kind of Modern deck that ends the game before the opponent can take advantage of the extra lands they gain
Let's see what the rough ratios are for Mystic Intellect and how it compares: 40 lands and Dockside Extortionist, Burnished Hart, Ral Zarek, Sol Ring, Azorius Locket, Commander's Sphere, Izzet Locket, Jace's Sanctum, Empowered Autogenerator 49 mana