When looking at Wilds of Eldraine from a financial standpoint, and above all when factoring a card's selling price as you sit down for a Wilds of Eldraine draft, the first thing to mention is that all Wilds of Eldraine boosters (including Draft boosters) contain at least one card from a bonus sheet: Enchanting Tales, a reprint of 63 of the most popular enchantments in Magic: The Gathering's history
Theres a lot more customization options for a deck like this that differentiate it from a typical Simic ramp deck, which I appreciate
It gets to keep all the special abilities and effects they have though, letting you have extra copies of them out and about
For example, if you have a card with improvise that costs and you tap two artifacts, you only have to pay to finish casting that spell
MTG Mechanic Knowledge is power
Lowering your own creatures' toughness may sound counterintuitive, but it's an incredible way to set off those death triggers and draw lots and lots of cards