Warriors you control get a power boost if based on how many cowards the defending player controls so running through their defenses also enables you to hit harder
The Game Plan Lets talk about what makes the deck work. Its no surprise that in a deck full of Time Walk effects, taking turns is the basis of its success
Unnatural Selection If you're interested in changing specific Creatures and not altering every single one you control, you could explore Unnatural Selection
If you've been looking for a new take on a blink or token style deck, then this may be just what you've been searching for
Time Sieve needs to be on the battlefield first, and when you begin your upkeep with Thopter Assembly as the only thopter on the battlefield, it will create five 1/1 tokens, which you will use as sacrifices to your Time Sieve
Sage of the Falls starts an infinite combo easily