Uncommon cards frequently point you toward a set's draft archetypes, reward specific strategies, or provide efficient effects that are just a bit too strong or complicated to show up at common
Gamechangers for Isshin Yuriko, the Tiger's Shadow If you like ninjas, then Magic: The Gathering has a brilliant commander option
Those characters cant quest for the rest of the turn
Dark Ascension Red Green Intro Pack Deck List [r] [g] Monstrous Surprise Intro Pack Decklist [Deck] [Foil Rare] 1 Flayer of the Hatebound [/Foil Rare] [Creatures] 1 Flayer of the Hatebound 2 Goblin Arsonist 1 Lumberknot 3 Nearheath Stalker 2 Orchard Spirit 1 Pitchburn Devils 2 Pyreheart Wolf 1 Rage Thrower 2 Russet Wolves 2 Skirsdag Cultist 2 Strangleroot Geist 3 Young Wolf [/Creatures] [Spells] 2 Fling 1 Greatsword 1 Gutter Grime 1 Naturalize 1 Overrun 2 Prey Upon 2 Rampant Growth 2 Rolling Temblor 2 Wild Hunger [/Spells] [Lands] 13 Forest 11 Mountain [/Lands] [/Deck]
The odds are tied to the packs themselves
Its easier to build a deck that mills everyone to use resources in their graveyards, and aside from infinite combos thats usually how mill decks operate, especially if were talking about low-level EDH decks