While your opponents are jamming high lore questers and trying to race, you're setting up devastating tempo swings that completely flip the game
Essence Channeler's second ability triggers just once for each life-gaining event, no matter how much life was gained

Enhanced Evolution Deck List Commander (1) Otrimi, the Ever-Playful Planeswalkers (1) 1 Nissa, Steward of Elements Creatures (38) 1 Zaxara, the Exemplary 1 Cazur, Ruthless Stalker 1 Ukkima, Stalking Shadow 1 Souvenir Snatcher 1 Tidal Barracuda 1 Boneyard Mycodrax 1 Mindleecher 1 Capricopian 1 Sawtusk Demolisher 1 Archipelagore 1 Dreamtail Heron 1 Pouncing Shoreshark 1 Cavern Whisperer 1 Chittering Harvester 1 Insatiable Hemophage 1 Auspicious Starrix 1 Glowstone Recluse 1 Migratory Greathorn 1 Boneyard Lurker 1 Trumpeting Gnarr 1 Beast Whisperer 1 Genesis Hydra 1 Hungering Hydra 1 Masked Admirers 1 Predator Ooze 1 Vastwood Hydra 1 Vorapede 1 Cold-Eyed Selkie 1 Wydwen, the Biting Gale 1 Silent Arbiter 1 Fertilid 1 Illusory Ambusher 1 Mulldrifter 1 Shriekmaw 1 Heroes Bane 1 Reclamation Sage 1 Yavimaya Dryad 1 Trygon Predator Spells (14) 1 Deadly Rollick 1 Migration Path 1 Dredge the Mire 1 Mind Spring 1 Deadly Tempest 1 Profane Command 1 Animists Awakening 1 Find // Finality 1 Gaze of Granite 1 Villainous Wealth 1 Kodamas Reach 1 Beast Within 1 Krosan Grip 1 Putrefy Artifacts (5) 1 Manascape Refractor 1 Bonders Ornament 1 Lifecrafters Bestiary 1 Arcane Signet 1 Sol Ring Enchantments (4) 1 Psychic Impetus 1 Parasitic Impetus 1 Predatory Impetus 1 Propaganda Lands (37) 1 Darkwater Catacombs 1 Endless Sands 1 Exotic Orchard 1 Llanowar Wastes 1 Sunken Hollow 1 Blighted Woodland 1 Command Tower 1 Dimir Aqueduct 1 Golgari Rot Farm 1 Mortuary Mire 1 Myriad Landscape 1 Opulent Palace 1 Rogues Passage 1 Simic Growth Chamber 1 Soaring Seacliff 1 Temple of the False God 1 Dismal Backwater 1 Jungle Hollow 1 Thornwood Falls 5 Swamp 1 Forest 2 Island Kalamax, the Stormsire in Ruthless Regiment Kalamax, the Stormsire is focused on copying your instant and sorcery spells

Incubation Druid We move from one Green staple to another: Incubation Druid is a new auto-include in any +1/+1 Counter deck
The reason the Drake is so playable is that it is highly abusable with bounce which is something abundant in blue
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead