Masters 25 Is Much More Open (and Less Linear) In most previous Masters sets, the format has been a lot about drafting very specific, linear archetypes
The equip ability on its own, without outside help from cards like Leonin Shikari, cannot be activated at instant speed, so if you play an Artificers Hex on an equipment thats already attached to a creature, they will not be able to remove that equipment before they are in their main phase, guaranteeing you a dead creature
My main experience of Ugin is that he has to -X when he comes down and usually for at least 4 which leaves him incredibly vulnerable to burn, man lands, haste dorks and so on
The key to the design was making sure that each side had something you wanted, because the card could change at will
That was a little too restrained though, so they made sure to add Trample, because creatures just have to work nowadays
Mystical Teachings is solid at getting the tools that you need while also tutoring up Dralnu, ensuring that you never actually run out of cards