Luffy, Law, and Kid: All three captains are Here
Nevertheless, the D&D sets feel like the shining example of a way to show off a different franchise
You can sacrifice it to Ashnod's Altar, blink it with Roon of the Hidden Realm, or anything else youd like to do
This is also when, if the player has more cards in their hand than the maximum limit of six, they must discard enough cards until they drop back to the limit
After you get your extra card, you want to consider some Trap options to help keep the first monster you Summon on the field so that you can follow up with another Normal Summon to draw 2 more cards
This list includes: --Cards that make you wonder why they exist --Cards that demand peculiar play-styles, or that demand playstyles be warped around them in ways that were/are unexpected --Several strange cards from Time Spiral block (let's be honest - that was an interesting time) --Cards which are weird for flavour reasons --"Bad" cards that make wonky, unstable, or otherwise unpredicted/unpredictable changes in the game --Effects that don't make sense --Actual Weirds If you guys think of anything I should add for one of those reasons, or for another reason I didn't think of, don't hesitate to say so