However, most of the key rewards for this playstyle are concentrated at uncommon, with limited support at common
Granted, this all depends on your ability to keep the necromancer alive, as you're only able to turn fallen creatures into White Walkers so long as Draugr Necromancer is on the battlefield
It also gave the brand something that could live in backpacks, school desks, and hobby shops
Ghave's first ability allows you to pay one mana and remove a +1/+1 counter to create a 1/1 Saproling
This common card now goes for a fair bit of money thanks to its prolific use in the old Channel Fireball decks, back when the game had just 40 card decks and no real restrictions on other very powerful cards (looking at you Black Lotus)
Multicolor Honorable Mentions Favorite Reprint Top 3 Another cool card you can use your energy for, Rex, Cyber-Hound gives me vibes from one of my all-time favorite cards: Necrotic Ooze