But instead of mana like kicker or offspring, the cost is that you promise your opponent something
And Standard is full of ways to make tokens, like job select in Final Fantasy, offspring in Bloomburrow, and mobilizing in Tarkir: Dragonstorm
It feels very similar to a scrapped mechanic from Bloomburrow that batched together all animal creature types, albeit getting around the arguments of what is and isnt an animal by just listing a ton of them individually
Most have sacrifice abilities for the token they make
Jumpstart takes the best parts of limited and constructed Magic and fuses them into a dynamic, innovative play experience
Its adventure can keep your creatures safe for a turn at a fair price, and this cards attack trigger is also great in a deck type that usually goes wide