Unlike the other hammers on this list, Sunforger doesnt rely on combat ability, though it does have some of that via a very meaty +4/+0
For most decks, being restricted to only cards that cost three or more means that Keruga, the Macrosage has the same exact issue as Gyruda, Doom of Depths: you only get to play a single card over the first three turns of the game, leaving you in a position where you're often dead to aggressive decks (this gets even worse in older formats, which are faster and place a higher value on efficiency)
Infinite ETB triggers
Were expecting to see this pop up in plenty of Emerald decks now that Shimmering Skies is in the hands of players, at least in its Uncommon form
This is great for characters like Maurice, World-Famous Inventor, who will likely be exerted each turn
Credit: Wizards of the Coast Sowing Mycospawn Marcy: Probably one of the cards in this set with a kicker that I like the most, what a hateful little shroom