Table of Contents show #40
and then I alphabetized them
The social contract of Commander is such that you cant get upset when someone counters your Craterhoof Behemoth, but theres a lot of nebulous territory between game-ending must-counter threat and pet card or crucial component that will cause lingering friction if you counter. So heres a brief overview of counterspells that wont wreck friendships but also wont let your opponent wreck your gameplan
Dread, No Mercy, and Teysa, Envoy of Ghosts all make opponents regret choosing to attack you
These decks are built so that most or all of their creatures share the same type so an all-elves deck, or all-squirrels, or all-ridiculously-adorable-floppy-rabbits-with-ridiculous-floppy-hats
Still a strong Elf card, and one that has retained the same artwork across its many printings